Help the great Elizabeth Rose Bloodflame chase after her true love, Nerissa ravencroft the devilish diva to get her to snap out of her demonic form and turn back to normal! You know... for monitoring purposes.

Controls are S / D keys for the air attack and J / K keys for the ground attack


Credits:

 Programing and direction - Gamarus Twitter @GamarusBauBau

Nerissa and Elizabeth beautiful sprites and rigging - Loscafe Twitter @Losloslos_Cafe

End Screen art by Elisbian Twitter @Elisbian_

Song by the devilish diva herself Nerissa Ravencroft

'hololive' is a registered trademark of Cover Corporation. This fan-made game complies with the Cover Derivative Works Guidelines

Published 10 days ago
StatusIn development
PlatformsHTML5
AuthorPanitaSoftware
GenreRhythm
Made withUnity

Comments

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(+1)

Really liked it overall! The ambiance feels great and it was a lot of fun to play.

Like was already mentioned, the hit feedback does feel like the next thing you should add if you continue to work on this (which I would love to see). This might also help with figuring out which beat/melody note an orb corresponds to, which I occasionally found a bit confusing (could also just be a skill issue). Although it might just be that the game desynched for me, as I always got a few more notes after the music had already stopped completely (unless that was intentional?).

Thank you for playing and for your feedback! 

I had limited time to make everything so the notes aren't as polished as I'd like because they DO desync, it's not just a skill issue.
The notes are suposed to stop spawning when the song ends so you can hit a couple of them in silence before the level ends.

love the animations, but the game is super laggy on my computer. i was having like half a second of input delay, made it very difficult to play.

Aw man I'm sorry it doesn't run well, but thank you for playing!

Firstly Congratulation! The game is good and catchy!

I kinda wanna give some advices for future work! Usually dev use what we call Juiciness to make there game really catchy (You can see some talk about it if you search for the term) Basically it's small element to make part of the game more polished:

For example: You can bump the score counter or misses when it increase (You increase the scale of the score and decrease it just after) It will also make add to the rythm to the music! 

Adding info for the player to know how well he was in rythm can also be a plus!
But for a gamejam game, it is already really great and you are in the good way for it!

Again Congrats!

Thank youuuuuu!

I agree there are a ton of small details I could add to make the game look better, a saund when you hit a note, particle effects, UI effects, etc.

I had to make the game as simple as I could due to time constraints, maybe in the future I'll upgrade it and add more tracks.